After a couple of months as construction workers, our main characters Kazuma and Aqua decide to finally start a party to go bounty hunting. Therefore, they decide to hang a poster near their table at the adventurer’s guild, where Aqua establishes the requirements for new members of the team, and since she is a goddess, she raises the bar to accept only specialist-level classes, which are the most powerful ones in the world of Konosuba. Knowing this, Kazuma reluctantly accepts because he is a user of the weakest class: adventurer. However, after a couple of days, a very strange-looking girl appears; called by the name Megumin, she claims to be an archmage who wields the power of explosive magic, which is the strongest in its kind. In consequence, Kazuma and Aqua do not hesitate in inviting her to the party and depart on their first adventure: hunting giant frogs.
Now, during their first adventure as a party, Kazuma takes his time to analyze the situation, and thinks that hunting giant frogs might be a bit too easy for them. However, after hearing a blasting sound, he looks at Megumin lying on the ground, immobile. Kazuma asks her why she is in that state, and the archmage quickly explains that using any kind of detonation magic, especially the explosive one, requires a great amount of mana, and thus she is only capable of using her spell once a day. As a result, the hunt is a complete failure.
Kazuma decides to recruit a member who can be the frontline for his party, and thus, a very odd knight approaches him…
269 Words
Diego Santiago Cervantes Chi